“eKnowledge Project: Developing and piloting a forum tool to support the collaborative construction of knowledge on the UOC's Virtual Campus” is the final report of the Universitat Oberta de Catalunya’s (UOC) eKnowledge project.
eKnowledge is an online forum tool that offers consultants and students the chance to create spaces for asynchronous communication and collaboration in pursuit of different goals and at different levels of structuring by teachers.
The project (2009-11) followed a user-based design concept and a flexible and collaborative learning model. Its development was based on the open-source phpBB Forums platform.
eKnowledge is an eLearn Center innovation project developed in collaboration with the UOC’s Office of Learning Technologies. The design of the tool has involved faculty from the UOC’s Information and Communication Sciences; IT, Multimedia and Communications; Economics and Business Studies, and Psychology and Education Sciences departments.
The world is witnessing a revolution in mobile and computing technologies which will transform all handheld devices into small computers with multimedia, web browsing and gaming capabilities, and desktop work environments with office software, in addition to the usual telephony on mobile networks and the Internet. IMCL2012 comes as a response to this challenge. The event is part of an international initiative to promote technology-enhanced learning and online engineering world-wide. The initiative includes a series of conferences which are organized under the umbrella of the International Association of Online Engineering.
IMCL2010 will cover all aspects of mobile learning, mobile business, mobile government, mobile society as well as the emergence of mobile technologies, services, implementation and implications for education, business, governments and society.
The ASPIS project aims to stimulate dialogue between urban citizens and professional architects and planners, with a focus on the sustainability of public open spaces. To achieve this aim, innovative IT tools and methods are used, including gamesbased learning, web 2.0, podcasts, interactive forum, online discussion groups etc; while networking among different “actors” in the city is stimulated.
The project encourages critical thinking and the development of negotiation strategies through role playing and interactive communication, preparing both citizens and professionals for active public participation in urban planning. Learning is central to this effort, to establish a common understanding of the sustainability concept and sustainability criteria, and to make people aware of what is at stake when public open spaces are planned and designed.
Extracted from ASPIS