Gaming and Virtual Worlds

The aim of this community is to facilitate the exchange of ideas, best practices and collaboration amongst stakeholders of the Gaming and Virtual Worlds environments in terms of enhancing educational practices.

The Community intends to highlight methodologies in which virtual gaming can be applied to enhance learning and training settings. The potential of Game Based Learning (GBL) is still underestimated. It can play a major role in renewing learning as it is perceived by learners in all levels of education and training systems. This Community is open to everyone.