Game Based Learning: Missing Connections

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Schools, Higher Education, Training & Work, Learning & Society
Game Based Learning: Missing Connections

Games are engaging and interactive to the core unlike lectures. What makes them so engaging and interactive is its in-built learning design. It has been observed that learners are more motivated and immersed into the games which lead to higher retention and effective attainment of goals of training.

Getting the right type of game model to be used in learning is a complex process but a taxonomy of Serious Games is a big help. Gaming Software’s such as Gameshow Pro, Raptivity, BRAVO! Classic, AllPlayWeb, YawnBuster, etc. provide customizable game based solutions for education, training and eLearning course creators. However, key issues raised still need to be tackled along with the evolving external environment.

 

Nevertheless, there is some food for thought for all those gaming software developing companies to look forward to accomplishing in their future game based learning solutions. The rapidly changing landscape has encouraged learning in immersive worlds using multiple media. Game based learning is undoubtedly growing enormously though certain game changing points need to be considered such as pedagogic strategy, immersive environments, organizational flexibility, constructive research, etc.

 

Moreover, a greater emphasis upon learning experiences, game-based learning is and will provide significant challenges to our institutions and teaching strategies.

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