Resources
The list will be updated regularly by Tatiana Codreanu and Caroline Vincent
Feel free to share your prefered resources ! Email to: ls6-info at uni.lu (replace at by @)
For books and scientific publications see our Shared library on web 2.0 and language learning on Mendeley
Studies
Ala-Mutka, K. (2010) : Learning in Informal Online Networks and Communities Institute for Prospective Technological Studies, Seville: Joint Research centre, http://ipts.jrc.ec.europa.eu/publications/pub.cfm?id=3059
Anderson, P. (2007). What is Web 2.0? Ideas, technologies and implications for education. JISC Technology and Standards Watch.
http://www.jisc.ac.uk/media/documents/techwatch/tsw0701b.pdf
Bell, F. (2010) : Network theories for technology-enabled learning and social change: Connectivism and Actor Network theory , Proceedings of the 7th International Conference on Networked Learning 2010, In Dirckinck-Holmfeld L, Hodgson V, Jones C, de Laat M, McConnell D & Ryberg , pp. 526-533.
http://www.lancs.ac.uk/fss/organisations/netlc/past/nlc2010/abstracts/PDFs/Bell.pdf
Bernstein, M. & Talgam-Cohen, I. : Human computation and crowdsourcing, The ACM Magazine for Students Volume 17 Issue 2, Winter 2010, ACM New York, NY, USA.
http://portal.acm.org/citation.cfm?id=1869089
Bonderup Dohn, N (2009). Web 2.0: Inherent tensions and evident challenges for education
International Journal of Computer Supported Collaborative Learning, 4 (3), pp. 343-363.
http://ijcscl.org/?go=contents&article=88
EACEA (2007-2009) : Study on the Impact of ICT and New Media on Language Learning. EU-funded study on behalf of the Executive Agency for Education, Audiovisual and Culture (EACEA).
http://eacea.ec.europa.eu/llp/studies/study_impact_ict_new_media_language_learning_en.php
IPTS (2009). Learning 2.0: the impact of Web 2.0 Innovation on Education and Training in Europe. Institute for Prospective Technological Studies, 2009. Seville: Joint Research centre.
http://ipts.jrc.ec.europa.eu/publications/pub.cfm?id=2899
Kop, R. & Hill, A. ( 2008) : Connectivism: Learning theory of the future or vestige of the past?, IRRODL, vol.9, no.3.
http://www.irrodl.org/index.php/irrodl/article/viewArticle/523/1103
Młodzi i media (2010) (eng: Youth and Media) - a report on social media use (in Polish) of 16-19 year-olds (secondary school) in Poland.
http://www.swps.pl/images/stories/dokumenty/RAPORT_SWPS_mlodzi_i_media.pdf
Rheingold, H.(2011): "Using Social Media to Teach Social Media." The New England Journal of Higher Education Summer 2008: 25. Questia.
http://www.docstoc.com/docs/40822793/Using-Social-Media-to-Teach-Social-Media
Networking tools for language teachers
Blogs
Centre for learning and performance technologies
Futurelearn : Exloring innovation in education and learning
Harvard Business Review : Innovations in Education
Integrating ICT into the MFL classroom
Technology and Education box of tricks
The future of education : Charting the Course of Teaching and Learning in a Networked World
Wikis :
Web 2.0 language learning communities
Facebook communities on language learning
EPAL : Echanger pour apprendre en ligne
Paulo Simões - eLearning, edTech
Classroom projects using Web 2.0 and Social Media
Mailing lists for Web 2.0 tools
Podcasts
Buiding the online learning community BOLC Pen State
Presentations : powerpoint, slideshare, prezi
Terry Anderson
Simon Buckingham Shum On Social Learning, Sensemaking Capacity, and Collective Intelligence
http://www.slideshare.net/sbs/on-social-learning-sensemaking-capacity-and-collective-intelligence
Richard A Schiwer : Research Methods for Identifying and Analysing Virtual Learning Communities
Keynote speeches, Seminar presentations
Neil Selwyn : The educational significance of social media, a critical perspective
Neil Selwyn : ‘Screw Blackboard…Do it on Facebook!’: an investigation of students’ educational use of Facebook
http://www.scribd.com/doc/513958/Facebook-seminar-paper-Selwyn
Serious games for language learning
http://www.theleme-lejeu.com/
Thélème is a multimedia tool to help people learn the French language, which presents itself as an Massively Multiplayer Online Game (MMOG). Players are immersed in an interactive visual world in which they perform quests while learning French. They meet other participants, allophones or French, with whom they can join forces, fight, exchange, negotiate ... and do so in French.


