interoperable learning applications
Eduquer à l'internet d'aujourd'hui : l'Etat s'engage
Bernard Benhamou est Délégué aux usages de l’internet au Ministère de la Recherche et de l’Enseignement Supérieur. Il nous donne son point de vue sur la place qu’occupe internet aujourd’hui dans la société les missions de l’Etat qui en découle.
Sa délégation a deux missions principales : accompagner les citoyens pour mieux maîtriser les technologies de l’internet et aider les entreprises en particulier les PME du secteur de l’internet à se développer. C’est à la jonction de ces deux missions qu’a été créé le premier portail de service public d’internet sur mobile : Proxima Mobile (www.proximamobile.fr), qui permet notamment d’avoir accès à des services éducatifs, surtout à destination du supérieur mais aussi du secondaire.
Pour Bernard Benhamou, ce sont principalement les habitudes d’usages avec l’arrivée et la croissance des terminaux mobiles (smartphones, tablettes…) qui ont modifié le monde de l’internet ces cinq dernières années. C’est l’ensemble de ces outils qui vont bientôt précédés les ordinateurs qu’il faut réussir à maîtriser et à apprivoiser.
D’autre part, il ajoute que dans cette croissance exponentielle, il est important que les citoyens ne soient pas uniquement consommateurs de produits exportés ; il faut parvenir à développer un écosystème en France et en Europe. Il rappelle à ce sujet que le continent européen est le premier marché mondial en matière de services mobiles au sens large !
Face à ces évolutions, il est donc important que l’éducation soit préparée et pour cela, elle ne doit pas être seulement actrice mais aussi conceptrice de ces changements.
Alors qu’auparavant le citoyen n’était amené à utiliser internet que dans son travail, il se retrouve aujourd’hui à l’utiliser, presque malgré lui, dans son quotidien. Des services autour de la culture, du tourisme, des transports…, autant de domaines qui vont l’amener sur le web, sans parler des réseaux sociaux.
Environ 18 millions de personnes utilisent le mobile connecté en France. Certaines catégories sociales restent encore en marge de ces nouveaux usages. Mais Bernard Benhamou va au-delà du facteur économique dans ce constat ; la complexité de l’outil peut être dissuasive pour des personnes qui n’ont pas été formés sur ces usages. C’est le cas par exemple des séniors.
La Délégation travaille dans ce sens afin d’accompagner avec des outils simples ces personnes isolés.
Et il ajoute, en guise de conclusion : «La simplicité est un principe démocratique pour les temps à venir».
Proxima Mobile
Proxima Mobile as the first European portal of mobile general interest services aims at promoting the expansion of this strategic economic sector. This portal is coordinated by the Delegation on the Uses of the Internet and was awarded 10 million euros within the economic stimulus plan. This portal has two main goals : to create services useful for all citizens and to stimulate the strategic mobile services ecosystem. This portal allows small and innovating businesses to partner with public institutions to show their "savoir faire" in developing projects on a national or even international scale. Proxima Mobile now has applications and services in diverse domains such as culture, education, jobs, health, local living, tourism, sustainable mobility or consumership.
Reflective learning at work
The overall objective of MIRROR is to empower and engage employees to reflect on past work performances and personal learning experiences in order to learn in “real-time” and to creatively solve pressing problems immediately.
MIRROR shall help employees to increase their level and breadth of experience significantly within short time by capturing experiences of others. A prerequisite for exploring innovative solutions in this context is to rely on human ability to efficiently and effectively learn directly from tacit knowledge – without the need for making it explicit.
Specifically MIRROR will provide the following output:
• Conceptual model of holistic continuous learning by reflection which incorporates the essential ingredients of training critical thinking, awareness of emotions, (collaborative) knowledge construction, creative problem solving and innovation.
• Within a so-called “AppSphere” a bundle of real-time, interoperable learning applications that can be used within the collaborative and social work environment of the employees.
• Prove of learning effectiveness through evaluation within five testbeds.
MIRROR will be the first technology-enhanced learning approach that can be used in highly dynamic working situations where no teachers, no formal content, and no explicit knowledge are available.
Extracted from MIRROR
Responsive Open Learning Environments
ROLE’s cross-disciplinary innovative approaches deliver and test prototypes of highly responsive digital learning environments, offering breakthrough levels of effectiveness, flexibility, user-control and individualisation. ROLE follows an open approach thereby offering all interested parties to participate in this major endeavour.
ROLE’s stakeholders range from learners to teachers, from employers to education service providers and learning material vendors, from university to further-education organisations. Their needs are continuously integrated into ROLE, thereby ensuring that significant benefits arise for the learners, their communities, employers, TEL developers and society in general.
Learning is a highly individual experience. Therefore, ROLE enables learners to create and their personal learning environment, and thus their individual learning experience. The ROLE approach offers adaptivity and personalisation specifically in terms of the contents and services that comprise the entire learning environment and its functionalities. This approach permits individualisation of the components, tools, and functionalities of a digital learning environment. Learning environment services can be combined to generate (to mashup) new components and functionalities while addressing the needs of the learners as well as of the organisations accrediting and/or certifying the learning activities. This approach empowers learners themselves to generate new tools and functionalities according to their needs, and can help them to establish a livelier and personally more meaningful learning context and learning experience. At the same time, organisations are able to control and stir the assembly of the learning environments to ensure the acceptability of the learning activities and outcomes.
First results are available through the ROLE showcase, available at http://www.role-showcase.eu/ . Here, successful tools and learning environments are provided to exemplify how ROLE can be successfully employed in all stages of life-long learning after leaving high school. Furthermore, learners, teachers and organisations testify about their successful use of the ROLE approach in various learning scenarios. ROLE’s generic framework uses an open source approach, interoperable across software systems and technology. Hence, any tool created by an individual is available from a pool of services and tools to all learners via the internet, no matter which learning environment, operating system or device they use or subject matter they learn. A highly active community is continuously promoting new results, ideas and approaches. Join us at the LinkedIn ROLE group: http://www.linkedin.com/e/gis/1590487
Extracted from ROLE


