elearning_label_training_and_work
Where Tradition and ICT Meet: eLearning Africa Photo Competition
The eLearning Africa Photo Competition is currently accepting entries from aspiring photographers across the globe. This year marks the Fourth Edition of the competition, which aims to gather photographs under the theme of Tradition and ICT innovation: a couple with potential.
Anyone with an eye for image can contribute their view on how communication tools and information technologies can successfully coexist with and enrich a traditional lifestyle. The photo should be submitted to eLearning Africa Photo Competition, along with a brief text that details the inspiration behind the idea.
eLearning and photography enthusiasts from Africa and the rest of the world have until April 3rd, 2013 to share a glimpse of ICT in Africa. Snapshot submitters have the chance of winning a tablet pc, a digital camera and an mp3 player. Participation is free and finalists will have their art featured at this year's eLearning Africa Conference, which will take place May 29-31, 2013, in Windhoek, Namibia.
All eligible photos submitted to the competition can be viewed and voted on by visiting the eLearning Africa website. Last year's winning photographs can also be browsed here.
'Vital' Subject Portals Will Continue to Provide Free Resources
Management of the Vital subject and special interest portals, an invaluable resource for schools, will switch over from The Open University to Jisc as of 1 April 2013. The portals direct teachers to some of the best subject resources available, helping to bring about innovation in the classroom to inspire learners.
Jisc (Joint Information Systems Committee) has finalised an agreement to preserve and host the Vital subject portals, which will be free to access, complementing Jisc Advance’s new subscription offer to schools.
“We are delighted that the DfE and The Open University selected us to provide a legacy for the Vital programme," says Guy Lambert, CEO of Jisc Advance. "We’re looking forward to taking over the reins of these established resource portals, accessed by up to 6,000 users every year."
This service will provide practical support to:
• Optimise the use of schools’ and academies’ existing technologies
• Link the use of technology to improvements in learning outcomes and progression
• Provide opportunities to share with and learn from peers
• Provide open access to resources and professional development opportunities.
Current Vital users will be contacted in Spring 2013 informing them of the changes and increased benefits. They will be offered the opportunity for their registrations to be transferred to Jisc to ensure continuity of service.
eLearning Papers: Call for articles on Mobile Learning open until November 19th
While learning has always expanded beyond the walls of the classroom, the proliferation of devices and applications, which have greatly expanded when, where and how information can be accessed and stored, brings this issue to the fore. How have such devices had an impact in learning, and what role may they play in the future? This issue hopes to showcase practical examples and generate serious reflection on an emerging topic.
Today’s youth are growing up in a world very different from the world their teachers or parents knew when they were young. Where and how they learn is changing as mobile learning and social networking become part of their every day life. Ubiquitous access to social media, tools and knowledge resources is taken for granted, while passive teacher-directed work dominates life at school.
Open, social and participatory media have significant potential to transform learning and teaching. They offer numerous ways to communicate, collaborate and connect with peers. The range of free educational resources and tools is rapidly increasing. Cloud computing has enabled free or inexpensive access to applications that were once available only to those who were willing to pay premium license fees.
The gap between the potential and actual use of technology in education is a paradox. eLearning Papers seeks to facilitate the sharing of innovative and creative uses of technology to support learning among its readers. The upcoming 32nd issue focuses on mobile technology applications and their potential to enhance learning within the broad spectrum of education and training. Papers are welcome on any aspects related to the use of open, social and participatory media, cloud computing or mobile learning. Some suggested focus areas are listed below.
- How do mobile devices enhance learning and creativity?
- Mobile learning and creative classrooms
- OER for mobile learning
- Mobile learning management models and strategies
- Learning design for mobile learning
- Mobile learning platforms, devices and operating systems
- Authoring tools and technologies for mobile learning
- Content design and development for mobile learning
- Platform specific applications for learning
- Augmented reality in education
- Mixed reality and mobile devices supporting learning
- Mobile devices and schoolwork, in classrooms and beyond
- Mobile devices supporting performance and learning at work
- Low-tech mobile learning, e.g. the power of SMS
The article submission deadline is November 19th, 2012. The provisional date of publication is December, 2012. For further information and to submit your article, please contact: jimena.marquez@elearningpapers.eu
Guest editor: Prof. Dr. Martin Wolpers, Fraunhofer-Institut für Angewandte Informationstechnik FIT
Consultation on Opening Up Education Initiative Launched
The consultation on "Opening up Education - a proposal for a European Initiative to enhance education and skills development through new technologies", will explore the perceived need for EU action to promote the use of open educational resources (OER) in education.
From 13 August 2012 to 13 November 2012.
New technologies, in particular the internet, together with globalisation and the emergence of new education providers, are radically changing the way people learn and teach. Open access to education resources offers an unprecedented opportunity to enhance both excellence and equity in education. The EU aims to help both individual learners and education and training institutions in Member States to benefit from these opportunities and to increase their contribution to society.
In the last quarter of 2012, the Commission will present a Communication on Rethinking Skills aiming to increase the quantity, quality and relevance of skills supply for higher economic and social outcomes. This will, among other actions, announce a new EU Initiative on "Opening up Education": a proposal to exploit the potential contribution of ICTs and Open Educational Resources (OER) to education and skills development. This new EU initiative on "Opening up Education" will be the topic of a subsequent Communication in mid-2013.
View the consultation document
[45 KB]
Web2LLP - Calling all LLP project managers
Fill in the survey!
The aim of this short questionnaire is to gather information about the types of skills project managers and others involved in the communication and dissemination activities of Lifelong Learning Programme funded projects require in the area of web strategies and social media.
Help to find out the real needs of project coordinators and partners in respect to these topics by completing a short questionnaire (which takes about 5 minutes). Your replies will help to ensure that the resources and training provided is appropriate, relevant and fit-for-purpose. The results will be published here.
Read more about the Web2LLP project here.
Call for Papers on Game Based Learning closes today!
eLearning Papers seeks contributions about Game Based Learning in both sections: In-Depth and From the Field. Deadline June 3, 2011
In parallel to the phenomenal rise of the digital game development industry through time, the acceptance of games in other sectors has also been changing. Computer game skills have been increasingly applied in almost all areas of human activity within modern societies. Digital games have now been embraced by the academic research community as a research topic, as well as discovered by the education sector as a highly interactive media that can support and foster learning. As a popular and powerful media, computer games are being considered for use in various education and training settings to motivate learners, to focus their attention, and to help them to construct meaningful and permanent records of their learning.
Games have high presence in informal segments of learning – but in formal education, games are still often seen as an unserious activity and the potentials of games for learning remain undiscovered. However, when evaluating games with their children, 85% of parents believed that computer games contributed to learning as well as providing entertainment.
Beside fantasy and fun elements, games have potential to foster players’ ability to communicate and interact with others during gameplay. Computer games can help players to think critically when they are required to construct connections between virtual and real life. Game-like learning environments can provide motivating interdisciplinary learning settings, creating opportunities that could improve student collaboration skills as well as help them learn new concepts and synthesize new information. Games have also been praised for the potential they offer in learning business leadership and other skills by practicing in a safe environment.
The potential of Game Based Learning (GBL) is still underestimated. It can play a major role in renewing learning as it is perceived by learners in all levels of education and training systems. eLearning Papers seeks contributions about mixed realities, virtual worlds and gaming in both sections: In-Depth and From the Field.
We specifically invite contributions which address one or several of the following issues:
- Innovative game based learning technologies, applications, tools and environments
- 3D virtual worlds supporting learning, e.g. in language learning or leadership training
- Use of mobile games and location-based technology for learning
- Innovative applications of mixed realities for learning
- Use of simulations in education, corporate training and military
- Technology for massive multiplayer online games (MMOGs) for learning
- Interactivity design in game based learning applications
- Player immersion and learning
- Case studies and best practices in GBL
- Social and collaborative aspects of GBL
- Implementation issues associated with GBL
- Learning design, good gameplay and instructional theory for GBL
- Use of role plays for learning and training
- Assessment and evaluation in GBL
- Gender, age, cultural and ethical issues in GBL
- Rating of games for learning
- Accessibility of games for learning
The article submission has been extended to June 3, 2011 The provisional date of publishing is 14 July 2011. For further information and to submit your article, please contact: ![]()
Guest editor:
Professor DI Dr. Maja Pivec, University of Applied Sciences FH JOANNEUM in Graz, Austria
The submissions need to comply with the following guidelines:
- Submission language: English
- Title: must effectively and creatively communicate the content of the article and may include a subtitle.
- Executive summary for In-depth section should not exceed 200 words.
- Executive summary for From the field section should not exceed 50 words.
- Keywords: up to five relevant keywords need to be included.
- In-depth full texts: articles should range from 4,000 to 6,000 words.
- From the field texts: texts should not exceed 1,200 words.
- Conclusions: special importance is given to the representation of the conclusions, which should be clearly stated both in the summary and at the end of the article.
- References: All the references must be adequately cited and listed.
- Author profile: author name, institution, position and e-mail address must accompany each submission.
- Images: Please send high resolution JPEG files
See the complete guidelines at: Instructions for writers
8 out of 10 underline benefits of European projects for innovation in the classroom
More than 8 in 10 people involved in an EU-funded initiative aimed at encouraging innovative teaching methods and improved learning materials for children say the scheme had a positive and lasting impact on them. The same proportion also states that it would have been impossible to achieve the same results without European support, according to a new study released by the European Commission.
The “Study of the Impact of Comenius Centralised Actions: Comenius Multilateral Projects and Comenius Multilateral Networks” was conducted for the European Commission by the Greek educational organisation Ellinogermaniki Agogi from December 2010-December 2012. It conducted a survey among participants in 145 projects and networks.
The projects were funded through the EU's Comenius scheme, which supports a range of activities, from school partnerships to teacher training and the eTwinning school network. Part of the Lifelong Learning Programme, which will be succeeded by Erasmus for All from January 2014, Comenius allocates around €13 million a year to support the development of new teaching methods and materials.
The study found that the most positive impact was on individuals directly involved in projects, who said that it broadened their views, increased access to best practice and innovation, and improved their professional skills in ICT, languages and management.
The benefits highlighted most by organisations included the opportunity to develop new links and synergies, both within the institution and with others. Systemic impact through the projects and networks is less strongly felt, but most respondents say it exists, for instance where teacher training modules and content developed within a project or network are integrated into established courses.
"Our aim is to help schools to provide pupils with the knowledge and skills they need to reach their full potential,” said Androulla Vassiliou, Commissioner for Education, Culture, Multilingualism and Youth. “The added value of this European initiative is that it exposes teachers and schools to different approaches and expertise, which results in more innovative solutions in the classroom.”
UK Survey of Academics 2012
The UK Survey of Academics 2012 examines the attitudes and behaviours of academics at higher education institutions across the United Kingdom. Published in May 2013, the objective of the study is to provide the entire sector with timely findings and analysis that help them plan for the future.
The survey, funded and guided by Jisc and Research Libraries UK and conducted by Ithaka S+R, covers a range of areas: from how academics discover and stay abreast of research, to their teaching of undergraduates; how they choose research topics and publication channels, to their views on learned societies and university libraries, and their collections.
The Survey of Academics 2012 confirms that the open web is the first port of call for academics starting research. It also confirms that libraries have an important role to play in both surfacing open content on the web and ensuring open content is accessible through library systems.
Key findings include:
Access limitations – While 86% of respondents report relying on their college or university library collections and subscriptions, 49% indicated that they would often like to use journal articles that are not in those collections.
Use of open resources - If researchers can’t find the resources or information they need through their university library, 90% of respondents often or occasionally look online for a freely available version.
The Internet as starting point – 40% of researchers surveyed said that when beginning a project they start by searching the Internet for relevant materials, with only 2% visiting the physical library as a first port of call.
Following one’s peers – The findings suggest that the majority of researchers track the work of colleagues and leading researchers as a way of keeping up to date with developments in their field.
Emergence of e-publications – The findings show that e-journals have largely replaced physical usage for research, but that contrasting views exist on replacement of print by e-publications, where print still holds importance within the Humanities and Social Sciences and for in-depth reading in general.
Networked Learning: Call for papers
The Networked Learning in Higher Education, Lifelong Learning and Professional Development Conference, which will take place at the University of Edinburgh, 7-9 April 2014, is now accepting paper submissions.
The 9th Edition of this international conference will provide a place for researchers and practitioners involved in network learning to meet and exhange ideas. Keynote Speakers will include Professor Neil Selwyn & Professor Steve Fuller. All submissions will be peer reviewed, and accepted papers published in conference proceedings.
Further details on submission at:
http://www.networkedlearningconference.org.uk/call/themes.htm
Full Conference Details can be found at: http://www.networkedlearningconference.org.uk/
The EUROCALL Review
"The EUROCALL Review" is a biannual online magazine published by the European Association for Computer Assisted Language Learning (EUROCALL), a network of language teaching professionals.
Edited by EUROCALL's President, Ana Gimeno, member of the Department of Applied Linguistics, Universidad Politécnica de Valencia (UPV), the publication includes regular section offering information about Computer-Assisted Language Learning (CALL) issues, upcoming events, special interest groups (SIGs), on-going projects, recommended websites, reports and good practice examples in language learning, among other subjects.
EUROCALL aims to:
- promote the use of foreign languages within Europe
- provide a European focus for the promulgation of innovative research, development and practice relating to the use of technologies for language learning
- enhance the quality, dissemination and efficiency of CALL materials
- support Special Interest Groups
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