elearning_label_learning_and_society
Katalogs
bildung.at
13 Marts 2007
eLearning portal of the Austrian Federal Ministry for Education, Science and Culture
Katalogs
eFit Österreich
19 Marts 2007
Through the initiative eFit Austria, the bm:bwk is combining future-oriented educational and cultural objectives.
Katalogs
Educaunet
13 Marts 2007
Programme of critical formation in the risks associated to the use of Internet
Katalogs
Bildung und Weiterbildung fur Erwachsene in Österreich
13 Marts 2007
Adult education and training in Austria
Katalogs
CNED-Centre national d'enseignement à distance
13 Marts 2007
The French centre of distance learning.
Katalogs
Global Junior Challenge
13 Marts 2007
To fight against the Digital Divide and the innovative use of new technologies in education and training of youngsters
Katalogs
Stockholm Challenge Award
13 Marts 2007
The City of Stockholm welcomes IT projects using information technology in an innovative way within their own sector. Projects can be active in environment, education, health and culture as well as e-government and e-business sectors.
Projekti
Mobile Communications Technologies for Young Adults Learning and Skills Development
22 Jūnijs 2003
The motivation for the m-learning project is concern about high levels of poor literacy, poor numeracy and non-participation in education amongst young adults in many EU countries.
m-learning is motivated by concerns regarding three social/educational problems relating to many young adults in the EU:
- poor literacy/numeracy;
- non-participation in conventional education/training programmes;
- lack of access to ICT (Information and Communication Technology) creating a “digital divide”, resulting from inequality of opportunity in deprived areas.
The project aims to attract young adults to learning and help them to develop lifelong learning objectives.
The m-learning project is developing prototype products that provide information and learning experiences for young EU adults. The design aim for the learning experiences, and the interfaces between user and technology, is to encourage independent exploration of the possibilities and resources offered by m-learning, to empower learners and to make learning fun.
Product development informed by research
Prototype products being developed by m-learning include small modules of learning and learning games, imaginative interfaces between the technology and the user, e.g. microportals and voice-technology facilities, and an intelligent tutor system guide. m-learning product development is informed by research activities throughout the project including ongoing reviews of current and emerging technologies and standards. A literature review seeks out relevant work by other projects and lessons which can be learnt from this. Research investigating the motivation, preferences and behaviour of young adults currently using mobile phones and handheld electronic games will assist in the design of products likely to be attractive to these young people. The potential of m-learning for individuals with sensory impairments will also be considered and a close watch will be kept on research into possible health hazards of excessive use of mobile phones.
Developing skills and encouraging further learning
The primary target of m-learning is young adults who are not taking part in education or training, or are mobile, casual, temporary or self-employed, or in low income/skill employment with literacy/numeracy development needs. The learning will involve a series of very small, quick learning experiences designed to help development of literacy and numeracy skills. Users who enjoy the learning experiences will be invited to log on at an Internet café or local online learning centre to take part in more substantial learning experiences. In the future, access to these further experiences may be via digital television
- poor literacy/numeracy;
- non-participation in conventional education/training programmes;
- lack of access to ICT (Information and Communication Technology) creating a “digital divide”, resulting from inequality of opportunity in deprived areas.
The project aims to attract young adults to learning and help them to develop lifelong learning objectives.
The m-learning project is developing prototype products that provide information and learning experiences for young EU adults. The design aim for the learning experiences, and the interfaces between user and technology, is to encourage independent exploration of the possibilities and resources offered by m-learning, to empower learners and to make learning fun.
Product development informed by research
Prototype products being developed by m-learning include small modules of learning and learning games, imaginative interfaces between the technology and the user, e.g. microportals and voice-technology facilities, and an intelligent tutor system guide. m-learning product development is informed by research activities throughout the project including ongoing reviews of current and emerging technologies and standards. A literature review seeks out relevant work by other projects and lessons which can be learnt from this. Research investigating the motivation, preferences and behaviour of young adults currently using mobile phones and handheld electronic games will assist in the design of products likely to be attractive to these young people. The potential of m-learning for individuals with sensory impairments will also be considered and a close watch will be kept on research into possible health hazards of excessive use of mobile phones.
Developing skills and encouraging further learning
The primary target of m-learning is young adults who are not taking part in education or training, or are mobile, casual, temporary or self-employed, or in low income/skill employment with literacy/numeracy development needs. The learning will involve a series of very small, quick learning experiences designed to help development of literacy and numeracy skills. Users who enjoy the learning experiences will be invited to log on at an Internet café or local online learning centre to take part in more substantial learning experiences. In the future, access to these further experiences may be via digital television
Projekti
MetaCampus for Lifelong Learning
21 Jūnijs 2003
Developing and testing a marketplace aimed at fulfilling the lifelong learning needs of European citizens, providing them with a flexible access to personal development
The MetaCampus project aims to reconcile the increasing learning needs of society with the emergence of new eLearning services. The MetaCampus project aims to fulfil the lifelong learning needs of European citizens and provide them with flexible access to services for their own personal development. This will involve designing and testing a digital marketplace for the selection, purchase and delivery of those resources best fitting the customers’ lifelong learning needs, preferences and profile.
Delivering the project
Specification and design stage
This will be carried out by a set of representative learning resource providers (e.g. online educative service providers, editors, cultural agents and broadcasters) with the close support of the technical partners responsible for the implementation and integration of the MetaCampus components later in the project. They will aim to gather the business models and infrastructures of the participating content providers and specify and design the MetaCampus guidelines and MetaCampus marketplace.
METACAMPUS
Refinement and implementation of guidelines
This will be done as part of a number of different thematic work packages. One will be concerned with cataloguing customers and training offers. The user catalogue will contain information relating to a user’s preferences, gathering a history and profile in order to be able to personalise the offers. Another work package will implement the Training Consultant, which will guide the customers in the search of the learning resources best fitting their needs. A third work package will provide financial operations and will be guaranteed by a savings bank. A final work package will develop protocols to interoperate resources from different providers and different formats, in order to create new added value learning resources.
Dissemination and Commercial Exploitation
This stage will aim to promote sustainability of the marketplace. Resulting guidelines, software architecture and components will be submitted to the main standardisation bodies and working groups for their dissemination, discussion and universal deployment.
Key project outputs
MetaCampus software platform
The software platform for managing e-learning marketplaces as the means for storing and delivering digital resources for learning. It will be based in four basic components:
1. The User Catalogue: the end-user relationship management tool that will help track personal interests, history and profile.
2. The Learning Resources Catalogue: the store tool of learning resources.
3. The Training Consultant: the intelligent agent that helps match the learning interests of individuals with learning resources.
4. The E-payment module: the module that will compute the cost of the service for end-users and the revenues for the learning resource providers based on clearing IPR based on their content.
MetaCampus Guidelines
Provide the description, technical specification and IPR conditions about how to publish learning resources in the MetaCampus marketplace.
Marketplace website
The final prototype used for validation and demonstration will be left active for further dissemination and business opportunity assessment.
Delivering the project
Specification and design stage
This will be carried out by a set of representative learning resource providers (e.g. online educative service providers, editors, cultural agents and broadcasters) with the close support of the technical partners responsible for the implementation and integration of the MetaCampus components later in the project. They will aim to gather the business models and infrastructures of the participating content providers and specify and design the MetaCampus guidelines and MetaCampus marketplace.
METACAMPUS
Refinement and implementation of guidelines
This will be done as part of a number of different thematic work packages. One will be concerned with cataloguing customers and training offers. The user catalogue will contain information relating to a user’s preferences, gathering a history and profile in order to be able to personalise the offers. Another work package will implement the Training Consultant, which will guide the customers in the search of the learning resources best fitting their needs. A third work package will provide financial operations and will be guaranteed by a savings bank. A final work package will develop protocols to interoperate resources from different providers and different formats, in order to create new added value learning resources.
Dissemination and Commercial Exploitation
This stage will aim to promote sustainability of the marketplace. Resulting guidelines, software architecture and components will be submitted to the main standardisation bodies and working groups for their dissemination, discussion and universal deployment.
Key project outputs
MetaCampus software platform
The software platform for managing e-learning marketplaces as the means for storing and delivering digital resources for learning. It will be based in four basic components:
1. The User Catalogue: the end-user relationship management tool that will help track personal interests, history and profile.
2. The Learning Resources Catalogue: the store tool of learning resources.
3. The Training Consultant: the intelligent agent that helps match the learning interests of individuals with learning resources.
4. The E-payment module: the module that will compute the cost of the service for end-users and the revenues for the learning resource providers based on clearing IPR based on their content.
MetaCampus Guidelines
Provide the description, technical specification and IPR conditions about how to publish learning resources in the MetaCampus marketplace.
Marketplace website
The final prototype used for validation and demonstration will be left active for further dissemination and business opportunity assessment.
Projekti
Learning Grid of Excellence Working Group
21 Jūnijs 2003
To facilitate the establishment of a European Learning Grid Infrastructure through the systematic exchange of information and forging of links between the different actors in IST fields
In order to realise a user-friendly Information Society thematic networks are needed to facilitate co-operation between stakeholders. This is particularly relevant for the field of education and training technologies, in order to make sure that the best information technology innovation is utilised to improve learning and training throughout Europe. Thematic Networks can contribute to the improvement of quality of life while feeding back to the very sources of innovation: accessible education and lifelong learning. By proposing to explore the limits and possible extensions of such technologies, the working group for a European Learning Grid is directly addressing the objective of creating a user-friendly Information Society.
Establishing a European Learning Grid Infrastructure
The main objective of the LeGE-WG is to facilitate the emergence and establishment of a European Learning Grid Infrastructure through the systematic exchange of information and forging of links between the different actors in IST fields with complementary interests in grid computing and e-learning from technology-oriented disciplines. LeGE-WG will promote close interaction between the communities associated with them to:
- achieve an in-depth understanding of the fundamental issues underpinning the application of GRID computing for e-Learning;
- cultivate the necessary common background for addressing the challenges associated with the establishment of a European Learning Grid Infrastructure;
- establish a solid baseline for full exploitation of the EU-US Cooperation initiative on Science and Technology for e-Learning.
Furthermore, the Working Group will intensify the emergence of a Learning Grid Infrastructure by supporting knowledge and technology transfer in multiple directions:
- Technological innovation will instigate the evolution of pedagogical models;
- Feedback from students and educators will serve to focus the technological innovation;
- The necessary regulatory frameworks to support this joint evolution will be brought about.
The LeGE Working Group aims to define a number of closely interacting research and development projects and test-bed demonstrations. The focus will be on: different aspects of Grid technology that are of relevance to e-Learning; the new learning strategies that will emerge through the utilisation of Grid technology and the legislative and regulatory frameworks that are necessary for enabling the development and fast take-up of a European Learning Grid infrastructure.
A European Learning Grid Infrastructure can address drawbacks in ICT learning systems, technologies and methodologies through co-operative, geographically distributed computing and educational resources and a single elearning environment. This will allow a choice of pedagogical methods, multimedia content and innovative technological solutions while bringing about new learning strategies to satisfy the demands of lifelong learning and the ever-changing specialised skills required in the volatile European labour market.
From a technological perspective, Grid Technologies are the most promising approach to an infrastructure that will allow the learning process actors to collaborate and share high quality learning data and innovative solutions for learning and training.
Networking Centres of Excellence
LeGE-WG has been set up by a group of universities, corporations and SMEs that have a common interest in the future development of learning and training. The underlying idea for the selection of the partners was to establish, at European level, the basis for a “network of Centres of Excellence” in the field.
Consequently, partners were carefully chosen using the following criteria:
- Each national node coordinator would be a leading institution in the field of learning and training;
- Each of the intra-national partners would express an innovative solution in L&T OR be representative of a significant pilot user reality;
- A significant number of EU Member States would be represented.
Corporations and SMEs convey leading and innovative technologies either in the GRID realm or in the L&T one. The project is organised as follows: at the top layer, the chosen National Node co-ordinators (NCC) guarantee the presence of high scientific research expertise needed for the attainment of the project objectives. At the same time, the NNCs have an adequate enough knowledge of the European scenario in terms of existing L&T solutions to ensure a clear definition of the project requirements and effective dissemination and exploitation of the projects results. At the second level of the hierarchy, the intra-national node partners bring with them the high innovation potential and expertise needed for the realisation of the learning grid at large European scale.
Establishing a European Learning Grid Infrastructure
The main objective of the LeGE-WG is to facilitate the emergence and establishment of a European Learning Grid Infrastructure through the systematic exchange of information and forging of links between the different actors in IST fields with complementary interests in grid computing and e-learning from technology-oriented disciplines. LeGE-WG will promote close interaction between the communities associated with them to:
- achieve an in-depth understanding of the fundamental issues underpinning the application of GRID computing for e-Learning;
- cultivate the necessary common background for addressing the challenges associated with the establishment of a European Learning Grid Infrastructure;
- establish a solid baseline for full exploitation of the EU-US Cooperation initiative on Science and Technology for e-Learning.
Furthermore, the Working Group will intensify the emergence of a Learning Grid Infrastructure by supporting knowledge and technology transfer in multiple directions:
- Technological innovation will instigate the evolution of pedagogical models;
- Feedback from students and educators will serve to focus the technological innovation;
- The necessary regulatory frameworks to support this joint evolution will be brought about.
The LeGE Working Group aims to define a number of closely interacting research and development projects and test-bed demonstrations. The focus will be on: different aspects of Grid technology that are of relevance to e-Learning; the new learning strategies that will emerge through the utilisation of Grid technology and the legislative and regulatory frameworks that are necessary for enabling the development and fast take-up of a European Learning Grid infrastructure.
A European Learning Grid Infrastructure can address drawbacks in ICT learning systems, technologies and methodologies through co-operative, geographically distributed computing and educational resources and a single elearning environment. This will allow a choice of pedagogical methods, multimedia content and innovative technological solutions while bringing about new learning strategies to satisfy the demands of lifelong learning and the ever-changing specialised skills required in the volatile European labour market.
From a technological perspective, Grid Technologies are the most promising approach to an infrastructure that will allow the learning process actors to collaborate and share high quality learning data and innovative solutions for learning and training.
Networking Centres of Excellence
LeGE-WG has been set up by a group of universities, corporations and SMEs that have a common interest in the future development of learning and training. The underlying idea for the selection of the partners was to establish, at European level, the basis for a “network of Centres of Excellence” in the field.
Consequently, partners were carefully chosen using the following criteria:
- Each national node coordinator would be a leading institution in the field of learning and training;
- Each of the intra-national partners would express an innovative solution in L&T OR be representative of a significant pilot user reality;
- A significant number of EU Member States would be represented.
Corporations and SMEs convey leading and innovative technologies either in the GRID realm or in the L&T one. The project is organised as follows: at the top layer, the chosen National Node co-ordinators (NCC) guarantee the presence of high scientific research expertise needed for the attainment of the project objectives. At the same time, the NNCs have an adequate enough knowledge of the European scenario in terms of existing L&T solutions to ensure a clear definition of the project requirements and effective dissemination and exploitation of the projects results. At the second level of the hierarchy, the intra-national node partners bring with them the high innovation potential and expertise needed for the realisation of the learning grid at large European scale.
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