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Ziņas

New issue of eLearning Papers on Game-Based Learning is out!

11 Jūlijs 2011

Why should we implement games for learning? How should we do this? What games are appropriate for my needs? The 25th issue of eLearning Papers should help to find answers to such questions. Guest editor: Maja Pivec. Join the community  about this topic.

The potential of Game-Based Learning (GBL) is still underestimated. We firmly believe that GBL can play a major role in renewing learning as it is perceived by learners in all levels of education and training systems. Games have high presence in informal learning contexts – but in formal education, they are still often seen as an unserious activity and their potentials for supporting learning remain undiscovered.

The new issue features 9 articles, 4 of them are in depth insights on the topic and the other 5 are examples from the field of the implementation of games in education. We thank all authors for their high quality submissions.

 

In-depth articles:

The Language Campus: Role-Play in an e-Learning Environment

Paul Pivec, Deakin University

Developing Serious Games: from Face-to-Face to a Computer-based Modality

Ariadna Padrós, Margarida Romero and Mireia Usart, ESADE

Delve into the Deep: Learning Potential in Metaverses and 3D Worlds

Mercedes Gisbert Cervera, Vanessa Esteve Gonzalez and Maria del Mar Camacho Marti,

Rovira i Virgili University

EnerCities, a Serious Game to Stimulate Sustainability and Energy Conservation: Preliminary Results

Erik Knol, Qeam BV and Peter W. De Vries, University of Twente

 

From the field articles:

AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Teaching

Maja Pivec, Information Design, FH JOANNEUM. Cristina Stefanelli, Consorzio FOR.COM. Inger-Marie F. Christensen, University of Southern Denmark. Jutta Pauschenwein, ZML – Innovative Learning Scenarios

Serious Games and Formal and Informal Learning

Aristidis Protopsaltis, Serious Games Institute. Lucia Pannese, Imaginary srl. Dimitra Pappa, NCSR Demokritos. Sonia Hetzner, Friedrich-Alexander-Universität

Fingers on the Screen: Game-Based Learning for Students with Intellectual Disabilities

Maria Saridaki and Constantinos Mourlas, University of Athens

Envigame – Linking Environmental Education to ICT in Czech Primary Schools

Barbora Štollová, Envigame project coordinator

Engage Project: Sharing Experience from Game-Based Learning Dissemination Workshops

José Luis Soler, Computer Science Engineer, Florida Centre de Formacio , Valencia (Spain)

Gisela Vidal,  International Relations Department, Florida Centre de Formacio , Valencia (Spain)

Ziņas

eLearning Papers announces selected articles for its 25th edition

21 Jūnijs 2011

'Game-Based Learning: new practices, new classrooms' is the topic of eLearning Papers upcoming issue, due to the publication in the second week of July. Nine articles have been selected by the Editorial Committee and guest editor, Maja Pivec. We thank all authors for their high quality submissions.

 

 

 

This new issue of eLearning Papers should help to find answers to questions such as: Why should we implement games for learning? How should we do this? What games are appropriate for my needs?

The potential of Game Based Learning (GBL) is still underestimated. We firmly believe that GBL can play a major role in renewing learning as it is perceived by learners in all levels of education and training systems.

We have also created a community about 'Mixed realities, virtual world and gaming' dedicated to the exchange of knowledge and experiences, which is related to the changing role of computer and digital games in various areas of education and training. Join it!

 

The new issue will feature 9 articles, 4 of them are in depth insights on the topic and the other 5 are examples from the field of the implementation of games in education.

 

In-depth articles:

The Language Campus: Role-Play in an e-Learning Environment

Paul Pivec, Deakin University

Developing Serious Games: from Face-to-Face to a Computer-based Modality

Ariadna Padrós, Margarida Romero and Mireia Usart, ESADE

Delve into the Deep: Learning Potential in Metaverses and 3D Worlds

Mercedes Gisbert Cervera, Vanessa Esteve Gonzalez and Maria del Mar Camacho Marti,

Rovira i Virgili University

 

From the field articles:

AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Teaching

Maja Pivec, Information Design, FH JOANNEUM. Cristina Stefanelli, Consorzio FOR.COM. Inger-Marie F. Christensen, University of Southern Denmark. Jutta Pauschenwein, ZML – Innovative Learning Scenarios

Serious Games and Formal and Informal Learning

Aristidis Protopsaltis, Serious Games Institute. Lucia Pannese, Imaginary srl. Dimitra Pappa, NCSR Demokritos. Sonia Hetzner, Friedrich-Alexander-Universität

Fingers on the Screen: Game Based Learning for Students with Intellectual Disabilities

Maria Saridaki and Constantinos Mourlas, University of Athens

Envigame – Linking Environmental Education to ICT in Czech Primary Schools

Barbora Štollová, Envigame project coordinator

Engage Project: Sharing Experience from Game Based Learning Dissemination Workshops

Maja Pivec, University of Applied Sciences FH JOANNEUM in Graz